Create a locator from the menu. Place this locator exactly where you want the explosion or impact to originate. In the channel box, you can keyframe the Energy attribute to spike at the exact frame of impact. Step 5: Simulating and Baking
Use a low-poly proxy mesh for the actual Blast Code calculation. Once baked, use a wrap deformer or heavy constraints to drive a high-poly, highly textured render mesh.
Create a locator from the menu. Place this locator exactly where you want the explosion or impact to originate. In the channel box, you can keyframe the Energy attribute to spike at the exact frame of impact. Step 5: Simulating and Baking
Use a low-poly proxy mesh for the actual Blast Code calculation. Once baked, use a wrap deformer or heavy constraints to drive a high-poly, highly textured render mesh.