The “Simple Car Crash Physics Simulator Mod” (commonly circulated on third-party modding forums like NexusMods, ModDB, or GitHub) introduced one or more of the following changes:

// Calculate deformation intensity (stronger near center) float deformationAmount = (1 - (distance / deformationRadius)) * maxDeformation;

private MeshFilter meshFilter; private MeshCollider meshCollider; private Vector3[] originalVertices; private Vector3[] currentVertices;

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