The “Simple Car Crash Physics Simulator Mod” (commonly circulated on third-party modding forums like NexusMods, ModDB, or GitHub) introduced one or more of the following changes:
// Calculate deformation intensity (stronger near center) float deformationAmount = (1 - (distance / deformationRadius)) * maxDeformation;
private MeshFilter meshFilter; private MeshCollider meshCollider; private Vector3[] originalVertices; private Vector3[] currentVertices;
I can provide tailored troubleshooting steps based on your setup. Share public link
if (changed)